Games work as any ordinary application available at any app market out there. Most
people think about making games like an exotic adventure leading where
no other human has gone before. And it is true somehow! However, to
discover all creative activities a game project might offer, first we
have to stick to reality and see games like any other application. What is
creative and innovative might be beyond the basics of game production.
Figure 1.0 - Although it isn´t something new, this is a General Game Screenflow proposition to help designers involved in a game project to visualize whole general screens. |
The Company Logo screen (1) is well known by
most of gamers. This screen usually displays the company´s logo for
a few seconds, plays some music and game flows automatically to next
screen. Konami has always the same company logo screen displayed
for years. Remember that the function of this screen is to present information
about companies involved in the game production process. Inserting more than 2
logos, unless carefully thought, might result on a crowded screen where no
information is absorbed.
Main Menu screen (2) is, well, the center of
unplayable things at a game. You can go to any screen, configure things and get
things ready to start the game itself. Usually, this screen provides a
little bit more information and is thematic. As a designer, you must
convince players that they are entering into a new reality and it might involve
character fonts, colors, textures, patterns, sounds and a convincing logo. The
player must get excited to see what happens next, even in a screen that was
supposed to be not so cool. Options´ screen (5) includes everything related to
configurations and purchases before the game starts including sound and
special effects volume, color configurations and specific things. Also, from
Main Menu screen (2) player might have option to leave the game.
Games usually have similar menu screens. |
Either arcade machines, video games or mobile games, main menu has to be simple and intuitive to help player start interaction. |
Main menu is also a place to invite players to try the game, it is a chance to show what´s coming next and why player should press start. |
Main Game screen (3) is where all party happens. Game´s core runs exactly there and because of that, it is not subject of this article. However, we must pay attention to always leave some options for the player to leave this match after it gets started (9). Also from that screen, if the player has to configure anything else that hasn´t done at previous screen and anything specific from the game while it is running, it has to be available at Game Options screen (6). Main Menu and Main Game Screen are the Gameflow´s Hub and almost every screen might run around it.
Show clearly to player that the match is about to begin.
Use sounds, graphics and
animations to know that from
this point, the focus is on the game. |
When game´s core is running leave a quit option easily available to player. |
When game ends and player reached some goal, some compliment is needed. |
The same way, make it clear that the player hasn´t reached
the game´s goal.
Of course you’ll have to invite him to play again
afterwards. Don´t be rude. =) |
Pay attention to inform player´s performance. It´s important to catch player´s attention and keep him coming to play again. |
There might be lots of variation from this gameflow screens. As a
designer, pay attention because details really make difference when we
talk about games. And from this basic gameflow, you can do your homework faster
and find some time to spend with innovations, Proof of Concepts (POC)
and things with a different approach.
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