A game is a curious
blend of Graphic Art, Music, Literature and Code. It is a multimedia product
because each of the described items has autonomy on its
own. Only when these items are put together and under certain conditions
it might be considered a game. That´s the reason why studying games might be a
complex subject. When it comes to creative process, the broader the better. So
how to study a subject that is a blend of other complex areas? Lucidity is the key
to this problem.
If doing games was an equation, it would surely
help us to see more than meets the eye and start thinking analytically.
With this equation as a starting point, it can be possible not only to analyze
a game but also to subdivide equation members to find their
correct classification. It can also help us seek further information regarding
a specific area that was hidden behind the game as a whole.
Just as a theoretical exercise, consider all
sentences as true and generating different expression subjects:
Graphic Art + Literature = (Installations, comic
books, illustrated books, others*)
Graphic Art + Music = (Animations, others*)
Graphic Art + Music + Literature = (Movie, others*)
Graphic Art + Music + Literature + Code = (Game!*)
(*)Results are countless, so "others" always
has to be an option.
Literature
Inside a game, literature
can be considered any element directly related to written expression. That
said, all explicit elements such as score, character dialogs, numbers and
any displayed messages can be considered Literature. There are also elements
that have no need to be shown and that might be classified as
Literature: Characters descriptions, game plot, text drafts.
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Words and Texts are important part of games. |
Any work involving translation and localization of
texts might be classified as Literature when it comes to game design and
development. For people curious about improving skills in this specific
field, it is recommended to attend Literature and Arts basic classes at
any university. In addition, Geography and History classes can help students to
broad their basic knowledge about it.
Graphic Art
Any form of non-written and inaudible message expressed
through draws, images and sketches can be considered Graphic Art. Same as
Literature, there might be explicit and implicit GA. It embraces any sort of animation and paintings
under any technique. It includes icons, characters graphical representation,
charset, 3D models, screens, layout design and balance.
Although there isn´t a main
component of a game, it is reasonable to say that GA deserves a little highlight
in the process. Any form of graphic expression can be used to influence game
production. Among others, Baroque, Realism, Naturalism, Cubism, Surrealism. There is no rule to get
influenced.
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The Last Judgement (Michelangelo). |
Putting historical styles apart, an important tool
to influence art on games is Color Theory. It is important to work objectively with colors.
Sometimes, it is not so easy to work with colors when you are not used to. What
seems to be a natural ability at some people skills might be a complete
disaster with others. It classifies colors according to certain rules
so, when Color Theory is used,
designer can rest assured that, at least, regular work was delivered.
Curious people about improving GA skills can attend
drawing classes, painting classes, animation classes available at
any university. In addition, Art History classes, Aesthetics classes, Print Art
classes and related subjects can help students to broad their knowledgment
about this GA.
Music
Music is responsible for
providing the whole ambient a game needs to push player into the
game. Basically music in games can be divided in two: Background Music (BGM)
and Auxiliary Sounds. Similarly Music has the same importance at games
as it has at movies.
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Music and Sound Effects expand player´s game experience |
People curious about improving music skills should attend
classes at any music institute or school or might go to a music university
course if the intention is to become a musician.
Code
Coding involves whole support system to present a
game. Code might get analyzed as a means of expressing the game itself.
However, most of readers are involved with technology activities at some level
and going straight to the point might be better and practical to our purposes.
Code involves game logic,
game structure, game screen layout, databases, game programming, security
issues, hardware and software connections, quality control tests, code
optimization and more. Basically it seems that code activity involves
the delivery of the game as a product. The group in charge of coding has
a huge responsibility in a game process because game will get delivered from
their hands.
Although it is very precise and technical, coding
involves art at some level. If we consider that Michelangelo was very concerned
regarding human anatomy proportions and that coding activity involves the art
of putting every element of a game together, working fine, properly
balanced and keeps it running, that coding activity involves getting all
part of music, graphics and text to create a new product, it is art indeed.
Art at producing games
Creating games involves areas that are sometimes
out of the designer’s knowledge range. This text exposes how to find at
ordinary world all information and help a designer might need to accomplish a
project. Once all resources are at hand, the whole game creation process
becomes easy to get designed, produced and published. Designing a
game involves balancing all game´s equation members and testing it
insanely to check if desired result meets delivered result. Possibly there
might be remaining points that were forgotten, please let me know so it can get
fixed.
Clarification
Any written expression might also be considered as
a graphic expression. Ideograms would be precisely the place where graphics and
texts meet. However, to ease our analytical process, it was decided to explain
them apart. In time, there is also a place where sounds meet texts. Any music
with voices could get analyzed as a text at some level. Here again, it was
decided to classify music with voices as Music and not as Text although there are
surely some texts on it.