Discover what you like the most when you see a picture or something else. When you know it, you will be able to expand your knowledge on this subject and perhaps improve your design skills. |
If you sketch things that you saw somewhere else, try to figure out its origins. If you write down anything that might help you in this tasks, also think of where it might come from. Then you are ready to go a little further. It is a very important activity from where you might find things that you really appreciate or, in that case, that you considered relevant. If perhaps you find out that Baroque style fits in what you intend to design, spend a little more time researching it and putting apart things that might be useful.
Don´t be affraid to take notes or sketch thing. It´s natural and helps you to record insights at any time. |
One gold rule at beginning of a design stage is: Find adequacy in everything you do. If perhaps your game is set in Baroque ages, try to stick to this period of time when you do your searches, select your charset and adornments, pay attention to some clothing rules. It is also a good start and makes you look an expert in this matter. If perhaps you intend to create the next Metal Gear, again, stick to militar and war patterns. Game is just a slice of reality, and it can be a good convincing start.
If you will work on a game project about Persia, it would be wise to start looking around to find some Persia references. |
It helps you to build a convincing design and don´t take so much time to do. |
Once you have in hands couple of sketches, writings and all results of your research, it is time to get them all and think over. It might sounds crazy but spending some time just watching sketches from your own might bring up new insights over it. Personally, I spend this time listening some music at a local coffee bar and just taking a look at them, browsing somewhere on the internet, drinking a little coffee. Just seeing where this activity might lead me. And bingo!, you find amazing things to complement your work.
Taking a break contemplating your sketches and notes helps you to improve your concepts and get them sharp. |
Creating game projects having relations among all your sketches and notes is a good step to have a consistent design. It gives you a steady environment where you can go beyond this starting point securely, try new things and go back if something weird just happens. At this stage, things that doesn´t match isn´t a good element, keep that in mind. Art itself has no boundaries so, we created fictional boundaries to ease our process. Few people start doing things amazingly coherent and cool. It is a exercise that people serious to getting into game design should do regularly, freely. ;-)